megabytes: (pic#9100923)
Megaman.EXE | Hub Hikari ([personal profile] megabytes) wrote2015-07-06 08:14 pm
Entry tags:

Mask or Menace - Powers

DOUBLE SOUL

Double Soul is a power that allows Megaman to modify his form and abilities to be similar to those of someone he has a strong bond with. Very loosly it works like a form of power copying, except that it can only be used with demonstrably close CR and requires both the permission of that CR's player and active plotting to aquire a Soul.

Once he has the Soul he can use it whenever he wants, with a total power cooldown of a few hours (so no jumping from Soul to Soul or going back and forth between a Soul and his normal self) and a max limit of six "active" Souls. Souls can be cycled out and "overwritten" after reaching that limit but they will become inactive and he will be unable to use them anymore.

Each Soul has it's own unique modification of his apperance, based on the individual he "obtained" it from, and when used replaces his Data Transfer ability with ONE power belonging to that character (again, based on the permission of that character's player). The power would be inherent to the Soul once obtained and would never change. For example, a theoretical Magic Soul might let Megaman use Magicman's Virus Summoning and ONLY Virus Summoning - there would never be a moment where he could use Magic Soul to gain Cross Fusion instead.

ACTIVE SOULS: HiroSoul

INACTIVE SOULS: None


Permissions form for Double Soul:







OTHER POWERS

DNA Netnavi: Megaman is unique among netnavis in that his code is created mostly, if not entirely, from digitized human DNA. In his world this results in him being a navi with some undeniably human characteristics; in Heropa, the situation reverses.

The effect is mostly on his physical abilities, especially as compared to his 12-year-old apperance. His strength, stamina, and agility are on par with a professional athlete's - not quite to the level he can reach in the cyber world, but well above what would be expected of a kid his age. He's also more resilient than a normal human when it comes to blunt force trauma, and he can take a serious beating before suffering broken bones or getting knocked out (blades and bullets are just as effective as usual on a human). There's no bench-pressing cars or sprinting from one end of the city to the other here, though he could certainly hold his own in a fight with an adult.

He's also capable of reconfiguring his right forearm and hand into an energy gun, the Mega Buster, and he's very skilled at using it thanks to years of fighting viruses and other netnavis. It can fire several small shots in rapid succession as well as a larger and more powerful "Charge Shot" after several seconds of concentrating power. However, he cannot keep up a constant stream of shots, and the recoil and need to aim means he cannot move while firing (though he can fire in midair after a jump in exchange for getting thrown off balance). This works in the real world as well as the cyber world.

As a DNA netnavi, Megaman has a unique ability called "synchro." This is a mental link between him and his operator, Lan Hikari, that allows them to merge consciousnesses to varying degrees, amplifying Megaman's abilities at the cost of causing his injuries to backlash onto Lan; the most powerful state it can hit, Full Synchro, mentally merges them to such a degree that they functionally cease to be individuals and become a single mind split between two bodies until their sync drops or breaks. Synchro/Full Synchro only works with Lan, and is an automatic effect, passive and always on.

The most dramatic impact this has is on his apperance, as Megaman retains his frame in the real world, though he is capable of removing his helmet should he choose.

Beyond this he's pretty much an ordinary human, with all the weaknesses and survival requirements that entails.


Data Transfer: Megaman is capable of turning himself back into data and "plugging in" to electronic devices to access their cyber worlds in order to affect the device itself, retrieve data, and access files or the Internet. Within the cyber world he'll experience standard computer phenomina as physical objects or entities: hard drive size translates to the size of the device's cyberspace plain, the data stored on it manifests as blocks and stacks scattered about, network connections become roads, firewalls become actual walls, security systems and anti-virus programs become traps and fixed weaponry, and computer viruses become adorably deadly creatures and constructs. He can utilize the Mega Buster to attack and (at least attempt to) destroy these, though he'll usually restrict that to the viruses.

What he can do within the cyber world is limited by the device in question. He can only transfer from one machine to another if they're networked or connected to the Internet, for example, and cannot access anything that's powered off. He also can't crack through protections and can only access password-protected files/devices if he can actually input the correct password. He can communicate with people in the real world as long as the device has some form of audio output, though he can only actively carry on a conversation if it also has an audio input device (so he can hear) and can only "see" the real world if it has a camera he can access.

Turning off a device he's currently inhabiting forces him to "plug out" to the real world and leaves him dizzy and in a lot of pain (but uninjured). Damaging the device only affects the cyber world inside it and not Megaman himself, though destroying it will force him back into the real world with minor injuries. Any injuries he sustains in the cyber world will carry over into his real world body, as well, and if he's deleted in the cyber world? Game Over.

There is a Permissions post for this ability as well, which can be found here.

microbrobotics: (candy)

[personal profile] microbrobotics 2015-07-07 01:55 am (UTC)(link)

Character Name
Hiro Hamada!
1. Would you be willing to have Megaman to obtain a Soul based on your character should their CR get strong enough? YESSSSSSS
2. If so, which of your character's powers would the Soul contain, and what restrictions might apply? (Restrictions can apply only to the Soul and do not have to be inherent to the power - this includes nerfing range or effectiveness, adding a time limit, etc) Probably something to do with his technokinesis - imagine generating and controlling a whole swarm of microbots or something.
3. Do you have any preferences or opinions on how the Soul should effect Megaman's apperance? Would you like to have final approval on its appearance before I use it?
BH6-style armor is a must.
Edited 2015-07-07 01:55 (UTC)
hypnotherapy: (>doubt)

[personal profile] hypnotherapy 2015-07-07 02:05 am (UTC)(link)
Character Name 1. Would you be willing to have Megaman to obtain a Soul based on your character should their CR get strong enough? YOU KNOW IT

2. If so, which of your character's powers would the Soul contain, and what restrictions might apply? (Restrictions can apply only to the Soul and do not have to be inherent to the power - this includes nerfing range or effectiveness, adding a time limit, etc) megaman will get access to a weaker version of magicman's virus summoning powers, where he can only summon viruses as individual components and not be able to link them up or anything fancy, and be able to communicate with them to a limited extent. ENJOY THAT BIT OF WEIRD SHIT

3. Do you have any preferences or opinions on how the Soul should effect Megaman's apperance? Would you like to have final approval on its appearance before I use it? nope go ham
lvless_soul: (love sign)

[personal profile] lvless_soul 2015-11-20 04:52 am (UTC)(link)

Character Name
Frisk
1. Would you be willing to have Megaman to obtain a Soul based on your character should their CR get strong enough? Heck yeah!!
2. If so, which of your character's powers would the Soul contain, and what restrictions might apply? (Restrictions can apply only to the Soul and do not have to be inherent to the power - this includes nerfing range or effectiveness, adding a time limit, etc) It'll probably grant him something similar to Frisk's SOUL change, probably with the same limitations as Frisk because if I nerfed it anymore it wouldn't really be a power--
3. Do you have any preferences or opinions on how the Soul should effect Megaman's apperance? Would you like to have final approval on its appearance before I use it? I'LL GET ON THAT IN A SECOND